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Advanced media importing FAQ
 
What types of media file can I import?

In general, if 'Windows Media Player' will play your media file, Virtual Edit should have no problems importing it. Also to save time and disk space, you have the option of not importing the accompanying audio of a video clip.

Windows Media Player if forever being updated, but it is based on DirectShow which comes as part of DirectX. Therefore, by downloading the most recent version of DirectX you are increasing you media file compatibility.

It is noted that Windows Media Player has problems playing more recent QuickTime .mov files. Therefore, Virtual Edit cannot import these either. Microsoft may release a fix for this in time, but there is no guaranty.

In addition to Video and Audio, you may also import stills, such as .bmp and .jpg files, which you may want to use as titles or opening and closing credits.

 
What frame rates can I import?

Virtual Edit Supports integer frames rates of 10-30 fps (frames per second). If you make a PAL (25 fps) project, all media you import will be played back at 25 fps. Likewise if you make an NTSC (29.97/30 fps) project, all media you import will be played back at 30 fps.

However, this doesn't stop you from importing material of other frames rates into a 25 fps project. But the imported material must have a frame rate within +/-10% of the project frame rate, otherwise the audio will be omitted.

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